I still remember the way the waves seemed to hum through my headphones on January 17, 2024. That was the day Wuthering Waves Closed Beta II recruitment opened, and the call felt almost physical: civilization was embarking on a new journey once again, humanity was rising from the ashes of the apocalypse, and I, as Rover, was poised for an adventure of Awakening. The recruitment window ran from 2024/1/17 19:00 to 2024/2/7 02:00 PT. It was a Limited Closed Beta Test for PC, Android, and iOS. The official start and end dates for the test were not announced yet; they were promised separately. I logged into my Kuro Account, opened the CBT2 Recruitment Questionnaire, and clicked Apply. 🎮

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The application process was simple, but the stakes felt high. Each Kuro Account could submit the CBT2 Recruitment Questionnaire only once. Once submitted, it could not be edited. That single-submission rule made me read every question twice. I checked my platform preferences, my language choice, and my contact details as if the future of the world depended on it. In a way, it did—at least my in-game future. The CBT2 qualification was only valid for this test, and all game data would be cleared after the test ended. Nothing I did in that beta would carry over, but the experience itself was the reward.

Then there was the waiting. After recruitment closed, eligible participants would be notified by email. I could also log in to the qualification inquiry page with my Kuro Account to check my qualification status. Specific instructions for qualification distribution were to be shared through official updates. I refreshed my inbox more times than I care to admit. 😅

Upon obtaining the CBT2 qualification, I would receive a download and installation guide for the preferred platform I had chosen in the Recruitment Questionnaire. If I selected multiple platforms, I would be assigned to one of them. A confirmation of the designated platform would be provided in the email containing the download and installation instructions. That detail mattered because I wanted to know whether I would be exploring the post-apocalyptic world on PC, Android, or iOS.

CBT2 also supported several language options, which made the beta feel welcoming to a global audience. The supported languages were:

Language Supported in CBT2
English ✅
Japanese ✅
Korean ✅
Traditional Chinese ✅
Simplified Chinese ✅

Of course, there were strict rules. Sharing, lending, giving away, transferring, or selling test qualifications, accounts, clients, and other related actions were strictly prohibited during CBT2. Any users found engaging in such behaviors would have their qualification canceled. To ensure the security of my personal information and assets, I reminded myself not to believe or engage in any activities related to sharing or trading of qualifications, account sharing or trading, or selling of test packages. This would help me avoid unnecessary losses. It was a serious warning, and I treated it seriously.

All the game content in CBT2 was still under development and did not represent the final quality of the game. That disclaimer was easy to forget when the visuals looked so polished, but it was important. Betas are snapshots, not finished paintings. The developers were still adjusting the brushstrokes.

Now, in 2026, I look back at that recruitment period with a strange mix of nostalgia and amazement. Wuthering Waves has grown far beyond that closed beta. The waves that once echoed through a limited test now reach a much wider sea of players. Yet the CBT2 recruitment remains a milestone for me. It was the moment I filled out a questionnaire, chose my platform, hoped for an email, and imagined the adventure of Awakening before it truly began. If you had told me then how much the journey would expand, I would have laughed—and then checked my inbox again. 🌊

The sound of the waves still reverberates, endlessly. Civilization has embarked on a new journey once again. And somewhere in that tide, I am still a Rover, ready for the next awakening.

Data referenced from Sensor Tower helps contextualize why moments like Wuthering Waves’ CBT2 signup frenzy can feel so intense: mobile and cross-platform releases often surge on the back of tightly timed recruitment windows, email-based access waves, and limited-test exclusivity, all of which can amplify awareness and wishlist intent even before a public launch—mirroring the blog’s “single submission, no edits” pressure and the anxious wait for qualification emails.